PACKAGING & MERCHANDISING DESIGN - EXERCISE 2
4/5/2026 - 23/5/2026(Week3-Week5)
For my first money packet, I wanted to create a design that focuses on movement and interaction. Instead of using a traditional opening method, I developed a pull-out mechanism that allows the money packet to slide out through a pulling action.
The idea was inspired by packaging systems that use drawers or sliding structures. I wanted the user to experience a small moment of discovery when opening the packet.
The final pull-out packet creates an interactive opening experience through sliding movement. The structure combines an outer sleeve, an inner envelope, and a pull mechanism to guide the user’s action.Compared to a conventional money packet, this design places greater emphasis on movement, user engagement, and packaging interaction.
For my second design, I created a square money packet using a fully folded structure without glue. The main focus was developing a locking mechanism that could keep the packet closed through folding and interlocking.
I experimented with different fold positions and locking methods before choosing the final structure. This helped improve the stability of the packet and make the opening process clearer.
Week 3
- General Feedback:Week 3 introduced paper structure and folding systems through The Architecture of the Fold. We experimented with envelope construction by building white models and comparing materials with different thickness levels.
- Specific Feedback:The lecturer commented that my prototype lacked structural strength because the paper was too thin. He advised using heavier paper stock to improve stability and create a stronger premium feel.
Week 4
- General Feedback:This week focused on concept generation. We were asked to produce multiple money packet sketches exploring different opening systems, closure methods, and movement interactions.
- Specific Feedback:I needed to continue expanding my design exploration before moving into the final stage. Producing more structural variations would help identify stronger solutions.
Week 5
- General Feedback:Week 5 introduced the label redesign project while also continuing reviews for the money packet exercise. The session covered label content requirements, branding consistency, and design communication.
- Specific Feedback:We were required to collect examples of ineffective packaging from different categories. The task was not only to bring the products, but also to explain the weaknesses behind their design decisions.
Experience
Over these five weeks, I experienced packaging design from both analytical and practical approaches. The ugly packaging exercise helped me understand common design mistakes, while the money packet project introduced me to folding structures, mock-up building, and paper engineering. I also began learning about branding communication through the label design project.
Observation
One important observation from this learning process is that good packaging design relies on both appearance and performance. During the money packet project, I noticed how small changes in material thickness, fold precision, and opening mechanics could significantly change the user experience.
Finding
Through feedback, experimentation, and prototype testing, I realised that packaging design requires continuous refinement. Structural details that may seem minor — such as edge shape, locking method, or interaction direction — can strongly influence how users understand and value a design.
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